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Digital technology is a lever for employment in the field of disability"

Research hypotheses

Main axis

Visually Impaired People will have a more accurate understanding of 2D artwork’s composition.

Secondary axis

Memorability and subjective enjoyment of 2D artworks will be enhanced for blind and partially blind people and sighted users.

Tertiary axis

The ad hoc technology will contribute to the emergence of richer aesthetic impressions irrespective of visual experience.

Representative diagram of the technologies used in the Inclusive Museum Guide project and how they are used

About

All the project’s objectives and the main problematics underpinning our approach to the access to artworks by blind and partially blind people will use the technologies of information and communication. A non-visual interface (IMG system) will provide access to audio and tactile representation of artworks and to the museum space (through artworks and visually impaired people location, and their tracking based on a map).